Audio Engineering

Summary

In the main, if you can make a mix 1) balanced 2) clear and 3) loud enough, you'll have done 90% of the mixing:

  1. Mix balance is achieved by shaping the mix like an equal loudness curve

  2. Mix clarity is achieved by making separate audio dissimilar

  3. Mix loudness is achieved by reducing dynamic range



In Practical Terms

In the main:

  1. To make a mix balanced, pick a balanced reference track from your given genre or an equal loudness profile as a reference, and mix while targetting the reference's EQ shape.

  2. Shape your mix to resemble the shape of a reference track or equal loudness profile


  3. To make a mix clear, separate instruments by having them occupy different frequency ranges, or separate overlapping instruments by ducking levels (sidechaining).

  4. Instruments sitting in different frequency zones

  5. To make a mix louder, reduce the level of any elements or transients that are spikes in the mix

  6. Illustration of a mix where the average track level (green) is quiet relative to 4 louder elements / spikes (red)